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You start out with terrible looking characters with an equally terrible outfit, in order to get other items of clothing like a measly hat you need to grind for hours.
The world is boring and stale it has nothing to do apart from wonder round, the graphics could have been so much better but yet they only made it because they wanted money from rdr2.
Its a rushed out game with no story or literally anything fun to do. The only things to do are go to farms and get quests that take ages because the things you need dont respawn at all.
You can tell that this game was only made to capture the audience of rdr2 as it was rushed so it could beat the original rdr2 release date.
Its meant to be fully released now but still its terribly buggy and the horses move like robots and there are no npcs its a very bad game.
The game is not at all the game they try to sell you. They promise you an alive game with fun npc s, PVE, PVP character customization male The game is not at all the game they try to sell you.
You get some of it all buggy lack lusting and a lot of micro transactions they have not delivered all content early Byers was promised and the game servers are down so if this is not a "scam" its a hell of a salesman in the other end.
OK, like, the worst game ever. Devs have been totally dishonest with the community. There are two very strong verified connections to the most OK, like, the worst game ever.
There are two very strong verified connections to the most notorious scammer in gaming history - Sergey Tivov. Awful game, awful devs, awful community managers.
Do yourself and the gaming community a favor and stay away from this game. This game will probably soon become a Free to Play which means there will be alot of cheaters in game since it has the same game engine Nighshade as WarZ, is it a cashcow?
Do not buy this game until it becomes what it will probably never be a great complete polished released game. Do not buy this game because the DEV will ignore you if something really bad happens.
Do not buy this game because the faction balance is ridicolously BAD!!! Launched as full release when still in alpha state to cash grab.
Wild West Online is an exciting online action mmo that takes you into a thrilling world of action-packed PVP combat, intriguing PVE missions and open world exploration, and social role playing.
WWO gives you full freedom to be a gunslinger, explorer, crafter, miner or homesteader as you immerse yourself in its gorgeous Western world that spans several unique biomes.
In Wild West Online you can choose to fight for one of two Rival Families fighting to control territories and resources in Rosewell Conty: Fight for the honor of your clan, help settle scores, and most importantly defend your own territory while seizing land and resources away from your rival.
Combat-oriented public PVP events will bring WWO players together to fight for riches in action-packed, timed arena combat. Regularly occurring events will let you test your mettle and hone your skills, and high-stakes, get-rich events are also planned.
If you choose to role play as a gunslinger, there's also the matter of which side of the law you choose: We also allow players to unlock and use more permanent structures, including hideout cabins that allow fast travel.
I think the most well-known, classic example of that idea for most people is Alliance vs Horde in World of Warcraft. How is the faction system in WWO similar to that and how is it different?
For their work, players will be rewarded with money and rare items. And this is our step one. Step two is when we will allow players to create their own Families, effectively making our initial factions to be just large clans.
Is the Wanted system going to be affected by factions? Like, if I indulge in some outlawry, could I be wanted by one faction but totally cool with another?
The wanted system will work independently from your associations with any faction. What we did is create a mini-game within our main game—all crimes that lead you to the outlaw status are serious crimes such as when you rob faction resource stashes, kill and rob miners, etc.
Choosing to be either a sheriff or outlaw is one of the choices players will need to make in the game, and both roles carry both positive and negative sides.
On top of that we added reputation system. On other side, if you have a stellar reputation, then you can rely on your trading skill to raise prices [at which NPCs will buy items].
You mention players will fight for control of the world. Does that just mean if I have enough people with guns in an area, it's effectively mine?
Or is there a more explicit territory control mechanic? To get control over resources on a map—for example towns that allow your faction to control certain territories—you need to participate in the public events that occur once in a while at a random town.
Kill a player of the other faction and you get one point. Once you win, your faction gets control over the town and territory for a certain period of time.
The more territory that is controlled by your faction, the larger the passive reward for each faction member gets over time. It also opens up certain benefits such as access to special vendors, additional respawn points on death, etc.
What level of player impact are we going to see on the geography of the world?